


Also, if hiding in the right spot, it is easy for anyone to avoid danger, so the best way to eliminate someone using this bounce is with a sniper rifle, someone else or you super-bounce up there, or plasma grenades. Not everyone uses it, but make sure you know that it is easy and probable that you may run into someone who can snipe you from up there.

There is also a lesser known Superbounce on this map, used to get on top of the Sniper Tower.Snipers will use it ad infinitum, and are hard to pick off due to the natural cover that it provides. Be aware of its existence and predominance in the game. There is a common Super bouncing on this map, used to get on top of the gravity lift tower.If playing CTF, a Brute Shot jump will carry a player from the base at the top of the battle rifle tower to the Elbow unless the player has uncommonly good aim with such jumps, the only way to avoid dying is to lunge at a player on the catwalk with an energy sword.Elbow (connects the lower lift room to Sniper Tower).Battle rifle tower (left side when coming up gravity lift).Sniper Tower (right side when coming up gravity lift).Lockout is, overall, a very straightforward map hence its popularity among MLG players, and the map default weapons are generally close-quarters minded with longer range weapons acting as power selections, if used correctly. The towers abutting the center arena are used to get a better view of the upper level, as well as surprise attacks for people beneath them. A small room exists on the bottom floor with small, damaged, green-glowing chambers and at the end there is a gravity lift back to the upper deck near the center. Most of the fighting occurs around the center of the map, either the upper or lower level. Each building, including the central platform, contains three levels, interconnected through gravity lifts and ramps. Through the use of connecting ramps and bridges, two buildings on each end of the platform connect together to form a rough figure eight shape. The focus of the map is a central square platform, with four buildings surrounding the platform. Subsequent analysis indicates it may have been a Forerunner research site used to research the parasite, but the findings remain inconclusive. One of these – a derelict structure fixed to the ledge of a distant mountain - was the source of considerable scientific debate after his return. Although the UNSC In Amber Clad was destroyed during Delta Halo’s Flood outbreak, the frigate's data nodes had already transmitted extensive details of various sites on the ring's surface to the Master Chief.
